#include "BattleEnemyState.h"
#include "GameManager.h"

void CBattleEnemyState::Init(CGameManager* pManager)
{
}

void CBattleEnemyState::Clear(CGameManager* pManager)
{
}

void CBattleEnemyState::Update(CGameManager* pManager)
{
}

void CBattleEnemyState::Draw(CGameManager* pManager)
{
}
